1 common soul crystal and 1 special soul crystal can be inserted.
When enchanted, increases Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance, Vitality bonus, acquired XP/ SP, Critical Damage for basic attacks and P./ M. skills and damage to immobilized targets.
Effects of two identical rings do not stack.
CHA +3
Use Scroll: Enchant Fallen Angel's Accessory.
Can be augmented.
Resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20
+1
50%
0 → 1
M. Def. +2
—
Fallen Angel's Ring: Enchant effect
Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20
+2
50%
1 → 2
M. Def. +4
—
Fallen Angel's Ring: Enchant effect
Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20, Energy bonus +10%
+3
45%
2 → 3
M. Def. +6
Fallen Angel's Ring - Challenge Points x1
Fallen Angel's Ring: Enchant effect
Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20, Energy bonus +10%, XP/ SP bonus +5%
+4
45%
3 → 4
M. Def. +10
Fallen Angel's Ring - Challenge Points x1
Fallen Angel's Ring: Enchant effect
Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20, Energy bonus +10%, XP/ SP bonus +5%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +10%
+5
40%
4 → 5
M. Def. +14
Fallen Angel's Ring - Challenge Points x1
Fallen Angel's Ring: Enchant effect
Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +15%, XP/ SP bonus +10%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +15%
+6
40%
5 → 6
M. Def. +18
Fallen Angel's Ring - Challenge Points x2
Fallen Angel's Ring: Enchant effect
Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +16%, XP/ SP bonus +11%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +16%
+7
35%
6 → 7
M. Def. +24
Fallen Angel's Ring - Challenge Points x3
Fallen Angel's Ring: Enchant effect
Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +17%, XP/ SP bonus +12%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +17%
+8
17%
7 → 8
M. Def. +30
Fallen Angel's Ring - Challenge Points x3
Fallen Angel's Ring: Enchant effect
Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +18%, XP/ SP bonus +13%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +18%, damage to immobilized targets +3%
+9
7%
8 → 9
M. Def. +36
Fallen Angel's Ring - Challenge Points x3
Fallen Angel's Ring: Enchant effect
Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +20%, XP/ SP bonus +15%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +20%, damage to immobilized targets +5%
+10
7%
9 → 10
M. Def. +42
—
Fallen Angel's Ring: Enchant effect
Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +30, Energy bonus +20%, XP/ SP bonus +15%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +20%, damage to immobilized targets +5%, P./ M. Def. +3%, received damage when immobilized -3%.
При использовании меча/ дробящего оружия/ древкового оружия/ кастетов Физ./ Маг. Атк. +1%.
При использовании кинжала/ парных кинжалов сила Крит. Атк. для обычных атак +1%.
При использовании лука/ арбалета/ посоха/ магического меча сила Крит. Атк. физ./ маг. умений +1%.