| 0 | — | — | — | — | - Fallen Angel's Earring: Enchant effect
- Resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20
|
| +1 | 50% | 0 → 1 | M. Def. +2 | — | - Fallen Angel's Earring: Enchant effect
- Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20
|
| +2 | 50% | 1 → 2 | M. Def. +4 | — | - Fallen Angel's Earring: Enchant effect
- Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20, Energy bonus +10%
|
| +3 | 45% | 2 → 3 | M. Def. +6 | Fallen Angel's Earring - Challenge points x1 | - Fallen Angel's Earring: Enchant effect
- Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20, Energy bonus +10%, XP/ SP bonus +5%
|
| +4 | 45% | 3 → 4 | M. Def. +10 | Fallen Angel's Earring - Challenge points x1 | - Fallen Angel's Earring: Enchant effect
- Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20, Energy bonus +10%, XP/ SP bonus +5%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +3%, Vampiric Rage +3%, Received Healing Effectiveness +10%, Skill MP Consumption -5%
|
| +5 | 40% | 4 → 5 | M. Def. +14 | Fallen Angel's Earring - Challenge points x1 | - Fallen Angel's Earring: Enchant effect
- Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +15%, XP/ SP bonus +10%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +5%, Vampiric Rage +5%, Received Healing Effectiveness +12%, Skill MP Consumption -7%
|
| +6 | 40% | 5 → 6 | M. Def. +18 | Fallen Angel's Earring - Challenge points x2 | - Fallen Angel's Earring: Enchant effect
- Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +16%, XP/ SP bonus +11%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +6%, Vampiric Rage +5%, Received Healing Effectiveness +13%, All Attribute Resistance +30, Skill MP Consumption -8%
|
| +7 | 35% | 6 → 7 | M. Def. +24 | Fallen Angel's Earring - Challenge points x3 | - Fallen Angel's Earring: Enchant effect
- Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +17%, XP/ SP bonus +12%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +7%, Vampiric Rage +6%, Received Healing Effectiveness +14%, All Attribute Resistance +30, Skill MP Consumption -9%
|
| +8 | 17% | 7 → 8 | M. Def. +30 | Fallen Angel's Earring - Challenge points x3 | - Fallen Angel's Earring: Enchant effect
- Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +18%, XP/ SP bonus +13%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +8%, Vampiric Rage +7%, Received Healing Effectiveness +15%, All Attribute Resistance +40, P./ M. Def. +3%, Skill MP Consumption -10%
|
| +9 | 7% | 8 → 9 | M. Def. +36 | Fallen Angel's Earring - Challenge points x3 | - Fallen Angel's Earring: Enchant effect
- Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +20%, XP/ SP bonus +15%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +10%, Vampiric Rage +8%, Received Healing Effectiveness +17%, All Attribute Resistance +50, P./ M. Def. +5%, Skill MP Consumption -12%
|
| +10 | 7% | 9 → 10 | M. Def. +42 | — | - Fallen Angel's Earring: Enchant effect
- Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +30, Energy bonus +20%, XP/ SP bonus +15%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +11%, Vampiric Rage +9%, Received Healing Effectiveness +18%, All Attribute Resistance +60, P./ M. Def. +6%, Skill MP Consumption -13%
|