Fallen Angel's Earring

Fallen Angel's Earring

R

Accessories · Earrings

M. Def.
171
Weight
150

1 common soul crystal and 1 special soul crystal can be inserted. When enchanted, increases Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance, Vitality bonus, acquired XP/ SP, Vampiric Rage effect, Received Healing, Critical Damage for basic attacks and P./ M. skills, Attribute Resistance, P. Def., M. Def., and decreases MP Consumption. Effects of two identical earrings do not stack. The item can be changed. Use Scroll: Enchant Fallen Angel's Accessory. Upgrade is available after enchanting to +6; Fallen Angel's Earring Pack is required. Can be augmented.

Can

  • Trade
  • Drop
  • Destroy
  • Sell in private store
  • Store in private warehouse
  • Store in clan warehouse
  • Sell via commission

Cannot

  • Transfer within account
  • Sell to shop
Lv.SuccessFailureBase gainFailure rewardEnchant effect
0
  • Fallen Angel's Earring
  • Resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +10
+150%0 → 1M. Def. +2
  • Fallen Angel's Earring: Enchant effect
  • Resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20
+250%1 → 2M. Def. +4
  • Fallen Angel's Earring: Enchant effect
  • Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20
+350%2 → 3M. Def. +6Fallen Angel's Earring - Challenge points x1
  • Fallen Angel's Earring: Enchant effect
  • Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20, Energy bonus +10%
+445%3 → 4M. Def. +10Fallen Angel's Earring - Challenge points x1
  • Fallen Angel's Earring: Enchant effect
  • Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20, Energy bonus +10%, XP/ SP bonus +5%
+545%4 → 5M. Def. +14Fallen Angel's Earring - Challenge points x1
  • Fallen Angel's Earring: Enchant effect
  • Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +20, Energy bonus +10%, XP/ SP bonus +5%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +3%, Vampiric Rage +3%, Received Healing Effectiveness +10%, Skill MP Consumption -5%
+640%5 → 6M. Def. +18Fallen Angel's Earring - Challenge points x2
  • Fallen Angel's Earring: Enchant effect
  • Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +15%, XP/ SP bonus +10%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +5%, Vampiric Rage +5%, Received Healing Effectiveness +12%, Skill MP Consumption -7%
+740%6 → 7M. Def. +24Fallen Angel's Earring - Challenge points x3
  • Fallen Angel's Earring: Enchant effect
  • Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +16%, XP/ SP bonus +11%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +6%, Vampiric Rage +5%, Received Healing Effectiveness +13%, All Attribute Resistance +30, Skill MP Consumption -8%
+835%7 → 8M. Def. +30Fallen Angel's Earring - Challenge points x3
  • Fallen Angel's Earring: Enchant effect
  • Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +17%, XP/ SP bonus +12%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +7%, Vampiric Rage +6%, Received Healing Effectiveness +14%, All Attribute Resistance +30, Skill MP Consumption -9%
+917%8 → 9M. Def. +36Fallen Angel's Earring - Challenge points x3
  • Fallen Angel's Earring: Enchant effect
  • Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +18%, XP/ SP bonus +13%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +8%, Vampiric Rage +7%, Received Healing Effectiveness +15%, All Attribute Resistance +40, P./ M. Def. +3%, Skill MP Consumption -10%
+107%9 → 10M. Def. +42
  • Fallen Angel's Earring: Enchant effect
  • Chance and resistance to Weakness/ Confusion/ Obstruction/ Numbness/ Infection/ Petrification/ Pull/ Danger Zone +25, Energy bonus +20%, XP/ SP bonus +15%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +10%, Vampiric Rage +8%, Received Healing Effectiveness +17%, All Attribute Resistance +50, P./ M. Def. +5%, Skill MP Consumption -12%