Benir's Talisman and Souls
Updated:
The entire thread: Benir Ur. 1 → (paired synthesis, with a chance) → Benir Ur. 24 → (+ Soul Shard, 100%) → Soul Talisman, Level 1 → (+ Soul Shard, 100%) → … → Soul Talisman, Level 10
Benira’s Talisman is the longest and most “background” progression in the game: pure stats that accumulate over a long period of time and ultimately transform into the Talisman of the Soul. Nothing breaks, nothing resets—but it all costs resources.
Basics: How Talismans Work
Talisman — an accessory with passive This effect activates simply by equipping the item.
Identical talismans do not stack. If you equip two Benirs, only the one with the higher level will count. It makes no sense to waste a second slot on it.
The game has three main storylines: Benir (Level 24), Sayha (10 levels + Enhanced Saiha for 10 levels) and Talisman of the Soul (Level 10, the summit of the Benir line).
Levels increase synthesis, not by enchanting. Enchant Scrolls don't work here.
Benira's Talisman: What It Does
Base stats that increase with level.
Level | Effect |
|---|---|
1 | SPIRIT +1 |
2 | SPIRIT, MDR +1 |
12 | SPIRIT, MD, VYN, INT +2; LVK, STR, LUC, CHAR +1 |
23 | SPIRIT, MDR, VYN, INT, LVK, STR, LUC +3; CHAR +2 |
24 | All eight attributes +3 |
Two Important Milestones
Level 12 — Unlocks a combo with Saiho. This is the main hurdle for a beginner. When worn together:
Saikhi Talisman, Level 4+ and Benira's Talisman, Level 12+ → additional passive buffs;
Enhanced Saihi Talisman (any level) and Benir Ur. 12+ → Skill Power +9…+18% and Skill cooldown −5% (The value depends on the level of Enhanced Saiki.)
This is no longer just “a +1 to a stat,” but a noticeable DPS boost. Up to Level 12, Benir’s Talisman is practically useless; after Level 12, it’s an essential item.
Level 24 — final. Benir’s synthesis does not proceed any further: the talisman transforms into the Talisman of the Soul.
Benira Synthesis Mechanics
Formula:
2 × Талисман Бенира Ур. N
├─ успех → 1 × Талисман Бенира Ур. N+1
└─ неудача → 1 × Талисман Бенира Ур. N
Key Rules:
Content — two talismans of the same level. A lower-level talisman won't work.
Your level does not decrease if you fail. You simply lose the second talisman and get the exact same Ur. N. back. No breakage, no rollback—the only risk is to the material.
The chance of success decreases as the level increases.
Arithmetic: Why “From Zero to 24” Is a Myth
Each Level doubles The need for basic talismans. Even with a 100% success rate:
Purpose | Need Benirov, Level 1 |
|---|---|
Level 5 | 16 |
Level 10 | 512 |
Level 12 | 2,048 |
Level 16 | 32,768 |
Level 20 | 524,288 |
Level 24 | ~8,388,608 |
Conclusion: It makes no sense to try to defeat Benir from Level 1 “head-on.” The real way is— Buy medium- and high-level talismans and build the pyramid from the top down, not from the bottom up.
Where to Get Benir Talismans
Common sources: drops, event chests, the in-game store, and player-to-player trading.
Talisman of the Soul: Why Do You Need It?
Benira Line Summit. Complete table of effects:
Level | Effect |
|---|---|
1 | SPIRIT, MDR, VYN +4; INT, LVC, STR, LUC, CHAR +3 |
2 | SPIRIT, MDR, VYN, LVK +4; INT, STR, AGI, LUC +3 |
3 | SPIRIT, MD, VYN, LVK, INT, STR +4; LUC, CHAR +3 |
4 | All stats +4 |
5 | All stats +4, Phys./Mag. Attack +1% |
6 | All stats +4, Phys./Mag. Attack +2% |
7 | All stats +4, Phys./Mag. Attack +3% |
8 | + Critical Hit Chance. Attack Power of normal attacks and physical/magical skills +1% |
9 | + Critical Hit Chance. Attack Power of normal attacks and physical/magical skills +2% |
10 | + Critical Hit Chance: +3% for normal attacks and physical/magical skills |
Key points to understand:
The Soul Talisman, Level 1, is already stronger than Benir, Level 24 (with three stats at +4 instead of +3). Conversion is not a trade-off, but a pure upgrade.
Level 5 — the second threshold: Percentage-based Physical/Magical Attack begins.
Level 8 — third: Critical attack power is added.
The combo with Saiho doesn't break
A beginner’s biggest fear: “If I turn Benir 24 into a Talisman of the Soul, I’ll lose my combo with Saiho, because Benir won’t be there anymore.”
You won't lose it. The combo condition is stated as “Benir, Level 12 and above” OR "Soul Talisman, Level 1 and above." The Soul Talisman counts as a Benir starting from the very first level.
Mechanics for Creating and Leveling Up the Soul Talisman
Recipe:
Талисман Бенира Ур. 24 + Осколок Души → Талисман Души Ур. 1
Талисман Души Ур. N + Осколок Души → Талисман Души Ур. N+1 (до Ур. 10)
Key rules:
Synthesizing the Soul Talisman is always successful—100%. There is no such thing as failure; nothing goes to waste.
The content is the same at every step— Soul Shard, 1 per level.
Total for Level 10: 1 × Benir, Level 24 + 10 × Soul Shard.
No reverse conversion: The Soul Talisman cannot be dismantled in Benira.
Practical significance: The entire difficulty of the quest line lasts until Level 24. After that, the risk disappears completely, and leveling up comes down solely to collecting Soul Shards.
Where to Get a Soul Shard
Official channel on Main — discussion Blood Coins at an NPC Chloe (Aden and Runa): 54,000 coins for 1 Soul Shard.
Blood Coins are obtained in the world Overthrows (Cross-server PvP zone, Level 110+, Fri/Sat/Sun from 9:00 PM to 3:00 AM):
Coins are trickling in for killing characters from other servers. For a sacrifice of level 120 or higher—100 coins.
Each kill consumes 1 attack point. Points are refreshed Once a day at 6:30 a.m., 100 points each.
Limit: 10,000 coins per day in ideal PvP conditions.
Hence, the cost in calendar days:
Purpose | Blood Coins | Days of Perfect PvP |
|---|---|---|
1 Soul Shard | 54,000 | ~5.5 |
Soul Talisman, Level 10 (10 shards) | 540,000 | ~54 |
This is the cap for a solo player who clears all 100 kills in every Overthrow window. In reality, it takes longer. Shards also appear in events and on the market.
Step-by-Step Guide for Beginners
Collect Benirs of any level. Don’t buy Level 1–5 items—they’re almost useless and are only needed as fuel.
Objective #1 — Benir, Level 12. Equip it alongside the Saihi Talisman → this triggers a combo that boosts skill power and cooldown reduction. This is the first time the talisman actually affects combat.
Objective #2 — Benir, Level 24. This is a lengthy process. Compare the price of a ready-made level N talisman with the price of two level N−1 talismans, and do not synthesize it if it is cheaper to buy.
Conversion. Benir, Level 24 + Soul Shard → Soul Talisman, Level 1. Don’t hesitate to do this: it’s an upgrade, and the combo with Saiha is preserved.
Objective #3 — Soul Talisman, Levels 5 and 8. Collect Soul Shards. There’s no risk—every level is guaranteed; it’s just a matter of time.