Ability System
Updated:
Three branches — Warrior, Knight, Oracle. Six rows in each. Rows unlock only after you have invested in this same thread the required number of points.
How It Works
Abilities are available starting at Level 85.
Points are allocated to nodes; each node has 1–4 levels.
A skill tree unlocks based on the number of points invested in that branch. Not the entire tree—specifically a particular branch.
The distribution can be reset and Save to presets — that is, maintain separate keybindings for PvE and PvP and switch between them.

Cost of joining a party
Series | Warrior | Knight | Oracle |
|---|---|---|---|
1 | 0 | 0 | 0 |
2 | 5 | 5 | 0 |
3 | 10 | 10 | 5 |
4 | 15 | 15 | 5 |
5 | 20 | 20 | 10 |
6 | 25 | 25 | 15 |
Remember this table—the entire math behind the build depends on it.
Warrior (Berserker) Tree — Damage
Series | Node | Effects by Level |
|---|---|---|
1 | Berserker's Power | Phys./Mag. Attack +1% / +2% / +4% |
1 | Elemental Attack | Elemental Attack +10 / +20 / +40 |
1 | Berserker's Accuracy | Physical/Magical Accuracy +12 / +24 |
2 | Mastery of Focus | Chance to Crit. Skill ATK +5% / +10% |
2 | Concentration | Weapon Phys./Mag. Attack +10 / +20 / +30 |
2 | Berserker's Focus | Critical hit chance on normal attacks +20 / +40 |
2 | Berserker's Growth | STR/DEX/INT/AGI +1 / +2 / +3 |
3 | Mastery of Death | Strength Crit. Skill ATK +3% / +6% / +10% |
3 | Berserker's Agility | Weapon Physical/Magic Attack +20 / +40 |
3 | Whisper of Death | Critical strike chance on normal attacks +3% / +6% / +10% |
3 | Blind Attack | ⚙ |
4 | Mastery of the Force | Skill Power +2% / +4% / +8% / +9% |
4 | Bleeding | Skill cooldown −1% / −3% |
4 | Berserker's Strength | Base attack power +2% / +4% / +8% / +9% |
4 | Overwhelming Attack | Chance to inflict disruption/confusion/infection/stun +5…+15, damage to immobilized targets +5…+15% |
5 | Berserker's Zeal | Phys./Mag. Attack +8% / +9% / +10% |
5 | Natural Attack | Elemental Attack +50 / +100 / +110 / +120 |
5 | Bloody Battle 🟢 | PvE damage +5% / +6% / +7% |
5 | Dark Battle 🔴 | PvP damage +5% / +6% / +7% |
6 | Combat Mastery | damage +10% / +11% / +12% |
🟢 — PvE only 🔴 — PvP only
Knight (Guardian) Tree — Survival
Series | Node | Effects by Level |
|---|---|---|
1 | Guardian's Shield | Physical Defense +2% / +4% / +8% |
1 | Magic Barrier | Mage. Def. +2% / +4% / +8% |
1 | Elemental Defense | Elemental Protection +10 / +20 / +40 |
1 | Guardian's Evasion | Physical/Magic Evasion +12 / +24 |
2 | Block Master | ⚙ |
2 | Health Regeneration | Max HP +3% / +6% / +9% / +12% |
2 | The Guardian's Growth | STR/DEX/INT +1 / +2 / +3 |
3 | Shield of Focus | Chance to land a physical critical hit: −15% / −30% / −50% |
3 | Shield of Death | Critical damage taken −10% / −20% / −35% |
3 | Melee Resistance | Resistance to melee weapons +1% / +2% / +3% |
3 | Resistance to Ranged Attacks | Resistance to ranged weapons +1% / +2% / +3% |
4 | Guardian's Flame | Phys./Mag. Def. +12% / +14% / +16% |
4 | Bleeding | Skill cooldown −1% / −3% |
4 | Guardian Enhancement | Max HP/MP +3% / +6% / +9% |
4 | Immobilization Protection | Damage taken while immobilized −7% / −15% / −25% |
5 | Evolution of Life Force | Max HP Limit +500 / +1000 / +1200 / +1500 |
5 | Natural Defense | Elemental Resistance +50 / +100 / +110 / +120 |
5 | Blood Armor 🟢 | Damage taken in PvE: −8% / −10% / −12% |
5 | Dark Armor 🔴 | Damage taken in PvP: −8% / −10% / −12% |
6 | Mastery of Defense | Damage taken −10% / −11% / −12% |
Oracle Branch — a utility (and the best PvP hub in the game)
Series | Node | Effects by Level |
|---|---|---|
1 | Oracle's Acceleration | Speed +15 / +30 |
1 | Elemental Soul | Elemental Attack and Elemental Defense +5 / +15 / +25 |
1 | Skill Mastery | MP cost for skills: −5% / −15% |
1 | Oracle's Wits | Trophy pickup radius +5% / +15% / +35% |
2 | Blessing of the Oracle | +3% experience and SP bonus |
2 | The Oracle's Reign | Skill Proficiency +10% / +30% / +50% / +60% |
2 | Potion Mastery | Potion effectiveness +500 / +1000 |
2 | Immunity Boost | Elemental Protection +5…+15, Debuff Resistance +10 / +30 / +50 |
3 | Oracle's Luck | LUC +1 / +2 |
3 | Divine Whisper | Healing received +15% / +30% |
4 | The Oracle's Breakthrough | all stats +1 / +2 |
4 | Oracle's Haste | Duration of active skills for the Dragonhide Tunic and Saihi Talisman: +20% |
5 | Severe Bleeding | Skill cooldown −2% / −4% |
5 | Heavenly Resurrection | HP after resurrection +10% / +20% |
6 | Oracle's Combat Mastery 🔴 | PvP damage +5…+7% and PvP damage taken −5…−7% |
6 | The Oracle's Wealth | Adena earned +2% / +3% / +5% |
Distribution Logic
Three rules that save you dozens of points:
Do not smudge. 12 points in Warrior and 13 in Knight won’t unlock the sixth row anywhere.
First the big picture, then the details. One node in the sixth row (+12% damage) is stronger than five nodes in the first row.