Enchanting (modification)

Updated:

Safe — up to +3. From +3 A slot for a stone or ticket opens. Stones only work until +9 (Freyja — until +15). Above — tickets only.

The main thing new players don't know: Scrolls differ not in their chance of success, but in what happens when they fail. Normal turns the item into crystals. Blessed resets it to zero. The Scroll of Destruction and the Scroll of Grand Cain retain their enchanting as is. That is exactly why items above +15 are only refined using them.

⚠️ The bottom slot appears only for items at +3 and above. There isn't one up to +3—and there doesn't need to be.

Interface

  1. Right-click on the scroll in the inventory — a window will open.

  2. The left slot is for a scroll. The right slot is for an item. The bottom slot is for— stone or ticket.

  3. "Get Started" → Next, the button changes to "Continue": The same string is automatically inserted.

  4. Yes mass enchanting.

Scrolls: Main Table

Read from the rightmost column. Everyone has roughly the same chance—the difference lies in the cost of a mistake.

Scroll

Step

Chance Bonus

If unsuccessful

Scope of Application

Normal

+1

💀 The item shatters into crystals

+29

Blessed

+1

+20%

⚠️ item, Enchanting → 0

+29

🔥 Destruction

+1

Item level, enchanting is retained

up to +15

🔥 Gran Kaina

+1

Item level, enchanting is preserved

up to +29

Giants

+1 … +3

💀 The item breaks

+29

Gems

The stone is placed in the bottom slot and adds percentage chance. Each has its own operating range— Outside of it, the stone does nothing.

Stone

Range

Weapons

Armor

Enchanting Stone

+3 … +9

+10%

+15%

Stone of the Giants

+3 … +9

+10%

+15%

Elite / Windstone

+3 … +9

+20%

+30%

Enhanced Stone

+10 … +15

+7%

+10%

🔥 Frey's Stone

+3 … +15

+20%

+30%

Blessed Stones

+3 … +9

preserve the item (reset enchanting)

The Junior Giant's Stone — a special case

This isn't a "chance" stone. It's a "step" stone.

Parameter

Meaning

Range

+3 … +9

Chance Bonus

No

What you get if you succeed

+2 … +4 levels immediately

The Scroll of Giants grants +1…+3 and is itself a scroll. The Junior Giant's Stone grants +2…+4 and takes up stone cell — that is, it can be combined with any scroll.

The best combination in the +3…+9 range: Scroll of Destruction (If the enchanting fails, the item is saved) + Junior Giant's Stone (If successful, you advance 2–4 levels.) Failure: you lose a scroll and a gem. Success: you skip several levels at once.

Its minimum step is +2, not +1—that is, it It never gets worse a regular stone based on the result. You only pay for the chance: it does not provide a bonus to the chance.

Why the Stone of Frey Is in a League of Its Own

In terms of percentage, it is equal to the elite version. Difference in range.

  • Normal, Giant, Elite, Junior Giant — Everyone dies after +9.

  • Only two work above +9: Enhanced Stone (+7% / +10%) and Frey's Stone (+20% / +30%).

Freya is three times stronger than the Enhanced version in the same range. That’s why they save it and don’t waste it on lower levels.

Tickets

The ticket goes in the same slot as the stone (which means— also with +3). It does two things: it gives a chance and protects the item from breaking.

Gold and Black — the top tier. A single success can grant three levels at once, and the item is insured. This is the only thing that actually works above +15.

Ticket

Valid until

Chance Bonus

Step

Royal Gold

+10

+20%

+1 … +3

Royal Black

+11

+20%

+1 … +2

Blue, Purple

+1

Red, White

+1 … +3

What goes well with what

Up to +3

+3 … +9

+10 … +15

+16 and above

Common Scroll

✅ (100%)

Blessed

Not needed

Destruction

✅ (up to +15)

Gran Kaina

Scroll of the Giants

Common / Giant / Elite Stone

❌ No cells

Stone of the Young Giant

❌ No cells

Enhanced Stone

Frey's Stone

❌ No cells

Tickets

❌ No cells

✅ (up to +10/+11)

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