Overthrow: Abilities

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In "The Overthrow," players level up five abilities, for each 10 levels. Together, they add up to +30% Phys./Mag. Def., −40% damage taken, −40% critical damage taken and a permanent experience bonus. This is one of the most powerful passive abilities in the game—and one of the longest-lasting.

What is this?

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The Power of Fire is divided into five parts—these are Abilities of the Source of the Primordial Fire:

Ability

What Level 10 Grants

Soul of Battle

Phys./Mag. Def. +30%

Totem of Fire

Critical damage taken −40%

Particle of Fire

damage taken −40%

Source of Life

permanent experience bonus

Source of Fire

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Abilities do not get used up or burn out — These are permanent passive skills. Level them up once, and they work forever.

Level Bonuses

Linear Step: At the Soul of Battle +3% per level, the Fire Totem and Fire Particles — +4% per level.

Level.

Soul of Battle (Phys./Mag. Def.)

Totem of Fire (Increased Critical Damage)

Particle of Fire (damage taken)

1

+3%

−4%

−4%

2

+6%

−8%

−8%

3

+9%

−12%

−12%

4

+12%

−16%

−16%

5

+15%

−20%

−20%

6

+18%

−24%

−24%

7

+21%

−28%

−28%

8

+24%

−32%

−32%

9

+27%

−36%

−36%

10

+30%

−40%

−40%

Source of Life provides an experience bonus that increases with level.

"Spark of Fire" is the most valuable ability in the system. Nothing else provides −40% damage taken. But it’s also the hardest to level up.

How Leveling Works

The mechanics are the same for all five abilities:

  1. Open the interface Source of the Primordial Fire.

  2. Select an ability → Enhancement.

  3. Each Attempt to Enhance Consumes resources and has a chance to grant ability experience.

  4. Gain experience → level up.

Important details:

  • There is a checkbox "Auto" — The buff is set to a looping mode. Turn it on, leave, then come back.

  • The higher the level, the slower the progress. Level 1 moves twice as slowly as Level 0, and Level 2 moves twice as slowly as Level 1. It only gets worse from there.

  • You can level up reset subject Charred Tree.

Cost of a single enhancement attempt

Ability

What is spent

Chance of Success

What drops for success

Source of Life

400 Spirit Ore + 1,000 HP

70%

Seed of Fire

Soul of Battle

10,000 SP + 200,000 Aden

80%

Sealed Source of Fire

Totem of Fire

4 Ether + 1 Phantom Soul

70%

Totem with a Ghost

Particle of Fire

1 Divine Fire

70%

Scroll of Summoning the Sacred Fire (~3%)

Source of Fire

Points of the Source of Fire

70%

The Source of Life drains health. Each attempt deducts 1,000 HP. In auto-mode, a character with low HP will need to be healed; otherwise, they will simply die.

Leveling Up: Fireballs

Experience increases an in-level ability, but Advancing to the next level costs Fire Orbs:

Level

Fireballs

1

300

2

700

3

1,000

4

1,500

5

2,000

6

2,000

7

3,500

8

3,500

9

3,500

10

3,500

Total 0 → 10

21,500

The Fireball can be purchased at the Casting Shop for 30 Personal Casting Points + 1,000,000 Aden per item.

Where to find all the resources

Item

Where to find it

Personal Overthrow Points

Killing monsters and characters in the world of Overthrow. The main currency—it all comes down to them

Fireball

The Overthrow Shop: 30 personal points + 1,000,000 Aden

Spirit Ore

A common resource that can be purchased or farmed outside of the Overthrow

Seed of Fire

Successful Enhancement Source of Life

Phantom Soul

Sealed Sphere of the Phantom Soul — Overthrow Shop: 10 Personal Points + 1 Seed of Fire + 500,000 Aden

Totem with a Ghost

Successful Enhancement Fire Totem

Divine Fire

Collection Colors of Fire in the central part of the Source of Fire

Scroll of Summoning the Sacred Fire

The Overthrow Shop (1,500 Personal Points + 1 Ghost Totem + 2 Seeds of Fire); Trophy for enhancing Fire Particles (~3%); from collecting Fire Flowers (~1%); the “Sun of Darkness, Primordial Flame” quest from an NPC Chloe (Aden / Runa)

Points of the Source of Fire

Blood Sacrifice (HP) in the central area of the Fire Spring. The Sacred Fire grants +32 points

Charred Tree

Reset Ability Levels

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