Soul Crystals

Updated:

SA — a permanent effect that is applied to equipment Soul Crystal at the blacksmith in any city. Insert does not reset Enchanting, attributes, and augmentation—the effect can be replaced at any time. Crystals are divided into by equipment type: weapons, armor, accessories. A weapon crystal cannot be socketed into armor.

“SA” (special ability) — a special property of an item. Unlike enchanting, it does not increase base stats, but rather adds a separate passive effect: Phys./Mag. Attack, attack or cast speed, critical hit chance, and critical hit damage.

Three things to keep in mind right away:

  • SA doesn't break Item. Enchanting, attribute, and augmentation do not change when the item is equipped, replaced, or unequipped.

  • SA reversible. Didn't like the effect—we rearranged it. They charge Aden for removal.

  • SA It depends on the crystal, not the item.

Three Families of Crystals

Equipment

Standard Cell

Special Cell

Weapons

Kaina, Mermedena, Leona, Pantheon, Leonel (Levels 1–15)

Shilen, Pocheta

Armor

Tersi (Levels 1–10)

Paagrio (Levels 1–10)

Accessories

Masii (Levels 1–10)

Evas (Levels 1–10)

The most common mistake beginners make is buying Cain and trying to slot him into armor. It won’t fit.

How much CA fits

Weapons:

Weapon Rank

Common

Special

R ~ R110

2

1

Armor: One Tersy and one Paagrio for each piece—helmet, top, bottom, gloves, boots, sigil, shield.

Accessories: Masia and Eva in rings, earrings, and a necklace.

The Uniqueness Rule

If two identical crystals are embedded in an item, You cannot select the same effect twice. — it will disappear from the list. But if the effect is duplicated in two slots, It does not stack — a wasted slot.

The same applies to jewelry: rings and earrings are bound L / R (left and right slots). The effects are the same on the left and right do not add up — Use different ones.

Levels and Synthesis

Crystal

Levels

Kaina, Mermedena, Leona, Pantheon, Leonel

1–15

Shilen, Anakim, Lilith, Tersy, Paagrio, Masie, Eva

1–10

Mysterious, Honor

No levels

Summary: only two crystals of the same type and level.

Combination

Does it work?

Mermeden Level 2 + Mermeden Level 2

✅ Yes

Mermeden Level 2 + Mermeden Level 1

❌ No (different levels)

Mermeden Lv. 2 + Leona Lv. 2

❌ No (various types)

Shilen's Synthesis is the only dangerous location in the entire system. You will need: Shilen's Soul Crystal + Shilen's Soul + Adena. Success → level up. Failure → a Broken Soul Shard that cannot be used. The crystal is destroyed.

Thresholds: Below which it makes no sense to set

  • Common Weapon Crystals — Level 3. A +5% damage bonus in PvP only becomes available starting at level 3.

  • Shilen — Level 6. Stun is only activated there; below that, it’s half the item.

  • Tersi — Level 7. Until then, the specialized stat doesn't work; only base Physical Defense remains.

  • Paagrio — Level 7. Below are only experience bonuses and defense.

Effect Tables

Levels 5 and above. Levels 1–4 have been omitted as they are not playable.

Weapons · Standard Slot

All five Level 3 crystals also grant +5% damage in PvP — It does not appear again in the tables.

Kaina — Physical DPS

Seven effects, each one levels up a single pure stat. The highest stats per slot—that’s why Cain is more expensive than the others.

Effect

What it offers

5

6

7

8

9

10

11

12

13

14

15

Power

Phys. Atk.

+6%

+7%

+8%

+9%

+10%

+11%

+12%

+13%

+14%

+15%

+16%

Rage

Attack Speed

+15%

+16%

+17%

+18%

+19%

+20%

+21%

+22%

+23%

+24%

+25%

Focus

Chance Phys. Crit. Att.

+82

+88

+94

+100

+106

+112

+118

+124

+130

+136

+142

Death

Strength, Phys., Crit., Att.

+7%

+8%

+9%

+10%

+11%

+12%

+13%

+14%

+15%

+16%

+17%

Hunter

Chance to crit. Phys. Attack. Skills

+10%

+11%

+12%

+13%

+14%

+15%

+16%

+17%

+18%

+19%

+20%

Fire

Strength, Crit, Phys. Attack, Skills

+10%

+11%

+12%

+13%

+14%

+15%

+16%

+17%

+18%

+19%

+20%

Body

Max HP

+25%

+26%

+27%

+28%

+29%

+30%

+31%

+32%

+33%

+34%

+35%

What to bring: "Power" (Physical Attack) in one slot + "Fire" or "Death" (Critical Damage) in the other. "Body" — if you need extra HP.

Mermedena — a magical DD

Cain's Mirror for Mages.

Effect

What it offers

5

6

7

8

9

10

11

12

13

14

15

Enhancement

Mage. Attack.

+6%

+7%

+8%

+9%

+10%

+11%

+12%

+13%

+14%

+15%

+16%

Insight

Speed Mage

+15%

+16%

+17%

+18%

+19%

+20%

+21%

+22%

+23%

+24%

+25%

Wildness

Chance Mag. Crit. Atk.

+25%

+26%

+27%

+28%

+29%

+30%

+31%

+32%

+33%

+34%

+35%

Mage

Mage Power. Critical Hit. Attack.

+7%

+8%

+9%

+10%

+11%

+12%

+13%

+14%

+15%

+16%

+17%

Soul

Max MP

+30%

+31%

+32%

+33%

+34%

+35%

+36%

+37%

+38%

+39%

+40%

What to bring: "Empowerment" (Mag. Atk.) + "Mag" (Mag. Crit Power).

Leons — physical, paired effects

Provides two stats at once, but each is about half as powerful. There is no Pure Phys. Atk. here at all—this is a fundamental difference from Cain, not just “the same thing, but worse.”

Effect

What it offers

5

6

7

8

9

10

11

12

13

14

15

Speed · Focus

Attack Speed / Chance of Physical Critical Hit

+7% / +37

+7% / +40

+8% / +42

+8% / +45

+9% / +48

+9% / +50

+10% / +53

+10% / +56

+11% / +59

+11% / +61

+12% / +64

Speed · Doom

Attack Speed / Strength / Physical Critical Attack

+7% / +3%

+7% / +4%

+8% / +4%

+8% / +5%

+9% / +5%

+9% / +6%

+10% / +6%

+10% / +7%

+11% / +7%

+11% / +8%

+12% / +8%

Speed · Hunter

Attack Speed / Critical Hit Chance for Physical Skills

+7% / +5%

+7% / +6%

+8% / +6%

+8% / +7%

+9% / +7%

+9% / +8%

+10% / +8%

+10% / +9%

+11% / +9%

+11% / +10%

+12% / +10%

Speed · Fire

Attack Speed / Critical Attack Power of Physical Skills

+7% / +5%

+7% / +6%

+8% / +6%

+8% / +7%

+9% / +7%

+9% / +8%

+10% / +8%

+10% / +9%

+11% / +9%

+11% / +10%

+12% / +10%

Speed · Body

Attack Speed / Max HP

+7% / +12%

+7% / +13%

+8% / +13%

+8% / +14%

+9% / +14%

+9% / +15%

+10% / +15%

+10% / +16%

+11% / +16%

+11% / +17%

+12% / +17%

Crete · Doom

Chance for Phys. Crit. Att. / Power of Phys. Crit. Att.

+37 / +3%

+40 / +4%

+42 / +4%

+45 / +5%

+48 / +5%

+50 / +6%

+53 / +6%

+56 / +7%

+59 / +7%

+61 / +8%

+64 / +8%

Crete · Hunter

Chance for Physical Critical Attack / Chance for Critical Attack from Physical Skills

+37 / +5%

+40 / +6%

+42 / +6%

+45 / +7%

+48 / +7%

+50 / +8%

+53 / +8%

+56 / +9%

+59 / +9%

+61 / +10%

+64 / +10%

Crit · Fire

Chance for Phys. Crit. Att. / Power of Phys. Crit. Att. Skills

+37 / +5%

+40 / +6%

+42 / +6%

+45 / +7%

+48 / +7%

+50 / +8%

+53 / +8%

+56 / +9%

+59 / +9%

+61 / +10%

+64 / +10%

Crit · Body

Chance Phys. Crit. Atk. / Max HP

+37 / +12%

+40 / +13%

+42 / +13%

+45 / +14%

+48 / +14%

+50 / +15%

+53 / +15%

+56 / +16%

+59 / +16%

+61 / +17%

+64 / +17%

Pantheon — Magic, Dual Effects

Effect

What it offers

5

6

7

8

9

10

11

12

13

14

15

Insight · Wildness

Speed Mag. / Chance Mag. Crit. Att.

+7% / +12%

+7% / +13%

+8% / +13%

+8% / +14%

+9% / +14%

+9% / +15%

+10% / +15%

+10% / +16%

+11% / +16%

+11% / +17%

+12% / +17%

Insight · Mage

Speed Mag. / Power Mag. Crit. Att.

+7% / +3%

+7% / +4%

+8% / +4%

+8% / +5%

+9% / +5%

+9% / +6%

+10% / +6%

+10% / +7%

+11% / +7%

+11% / +8%

+12% / +8%

Insight · Soul

Speed / Max MP

+7% / +15%

+7% / +16%

+8% / +16%

+8% / +17%

+9% / +17%

+9% / +18%

+10% / +18%

+10% / +19%

+11% / +19%

+11% / +20%

+12% / +20%

Wildness · Mage

Magic Crit. Attack Chance / Magic Crit. Attack Power

+12% / +3%

+12% / +4%

+13% / +4%

+13% / +5%

+14% / +5%

+14% / +6%

+15% / +6%

+15% / +7%

+16% / +7%

+16% / +8%

+17% / +8%

Savagery · Soul

Chance Mag. Crit. Atk. / Max MP

+12% / +15%

+12% / +16%

+13% / +16%

+13% / +17%

+14% / +17%

+14% / +18%

+15% / +18%

+15% / +19%

+16% / +19%

+16% / +20%

+17% / +20%

Leonela — HP/MP hybrid

The HP tree is linked to magic stats, while the MP tree is linked to physical stats. The logic is to focus on the resource your class is lacking.

Effect

What it offers

5

6

7

8

9

10

11

12

13

14

15

HP · Insight

Max HP / Magic Speed

+12% / +7%

+13% / +7%

+13% / +8%

+14% / +8%

+14% / +9%

+15% / +9%

+15% / +10%

+16% / +10%

+16% / +11%

+17% / +11%

+17% / +12%

HP · Wildness

Max HP / Chance Mag. Crit. Att.

+12% / +12%

+13% / +12%

+13% / +13%

+14% / +13%

+14% / +14%

+15% / +14%

+15% / +15%

+16% / +15%

+16% / +16%

+17% / +16%

+17% / +17%

HP · Mage

Max HP / Strength / Magic / Crit. Att.

+12% / +4%

+13% / +4%

+13% / +5%

+14% / +5%

+14% / +6%

+15% / +6%

+15% / +7%

+16% / +7%

+16% / +8%

+17% / +8%

+17% / +9%

HP · Soul

Max HP / Max MP

+12% / +15%

+13% / +15%

+13% / +16%

+14% / +16%

+14% / +17%

+15% / +17%

+15% / +18%

+16% / +18%

+16% / +19%

+17% / +19%

+17% / +20%

MP · Fury

Max MP / Attack Speed

+15% / +7%

+15% / +8%

+16% / +8%

+16% / +9%

+17% / +9%

+17% / +10%

+18% / +10%

+18% / +11%

+19% / +11%

+19% / +12%

+20% / +12%

MP · Focus

Max MP / Chance of Physical Critical Attack

+15% / +37

+15% / +40

+16% / +42

+16% / +45

+17% / +48

+17% / +50

+18% / +53

+18% / +56

+19% / +59

+19% / +61

+20% / +64

MP · Doom

Max MP / Strength / Phys. Crit. Att.

+15% / +3%

+15% / +4%

+16% / +4%

+16% / +5%

+17% / +5%

+17% / +6%

+18% / +6%

+18% / +7%

+19% / +7%

+19% / +8%

+20% / +8%

MP · Hunter

Max MP / Critical Chance / Physical Attack of Skills

+15% / +5%

+15% / +6%

+16% / +6%

+16% / +7%

+17% / +7%

+17% / +8%

+18% / +8%

+18% / +9%

+19% / +9%

+19% / +10%

+20% / +10%

MP · Fire

Max MP / Strength / Critical Hit / Physical Skill Attack

+15% / +5%

+15% / +6%

+16% / +6%

+16% / +7%

+17% / +7%

+17% / +8%

+18% / +8%

+18% / +9%

+19% / +9%

+19% / +10%

+20% / +10%

Weapons · Special Slot

Shilen (Levels 1–10)

Five damage effects, two survival effects.

Effect

What it offers

5

6

7

8

9

10

War

Phys. Atk. / Bonus Damage

+7% / +3%

+8% / +4%

+9% / +5%

+10% / +6%

+12% / +8%

+14% / +10%

Revelation

Mage. Attack / Bonus Damage

+7% / +3%

+8% / +4%

+9% / +5%

+10% / +6%

+12% / +8%

+14% / +10%

Greed

Crit. Power. Attack. Normal Attacks / Bonus Damage

+7% / +3%

+8% / +4%

+9% / +5%

+10% / +6%

+12% / +8%

+14% / +10%

Punishment

Critical Power. Physical Attack. Skill / Bonus Damage

+7% / +3%

+8% / +4%

+9% / +5%

+10% / +6%

+12% / +8%

+14% / +10%

Awakening

Critical Power. Magic Attack. Skills / Additional Damage

+7% / +3%

+8% / +4%

+9% / +5%

+10% / +6%

+12% / +8%

+14% / +10%

Disaster

skill cooldown / damage taken

-7% / -6%

-8% / -7%

-9% / -8%

-10% / -9%

-12% / -10%

-14% / -12%

The Coming

Max HP / damage taken

+17% / -6%

+18% / -7%

+19% / -8%

+20% / -9%

+22% / -10%

+24% / -12%

Stun When using a single-target attack skill—only at Level 6: Levels 6–7—3 sec, Level 8—4 sec, Levels 9–10—5 sec.

Note the jump from Level 8 → 9 → 10: the values increase in increments of 2, not 1.

Armor

Tersi (Levels 1–10)

Place in each of the 7 parts: helmet, top, bottom, gloves, boots, sigil, shield. For each piece, there are 5 bonus options. The values are the same for all pieces; only the primary stat differs.

Effect

What it offers

5

6

7

8

9

10

Helmet · Power

Physical Defense / Additional Physical Defense / Damage Taken in PvP / Physical Attack

+1,200 / +1% / — / —

+1200 / +1% / -1% / —

+1200 / +2% / -1% / +1%

+1200 / +3% / -1% / +1%

+1200 / +4% / -2% / +2%

+1200 / +5% / -3% / +3%

Helmet · Enhancement

Physical Defense / Additional Physical Defense / Damage Taken in PvP / Magic Attack

+1200 / +1% / — / —

+1200 / +1% / -1% / —

+1200 / +2% / -1% / +1%

+1200 / +3% / -1% / +1%

+1200 / +4% / -2% / +2%

+1200 / +5% / -3% / +3%

Helmet · Doom

Physical Defense / Additional Physical Defense / Damage Taken in PvP / Critical Attack Power of Normal Attacks

+1,200 / +1% / — / —

+1200 / +1% / -1% / —

+1200 / +2% / -1% / +1%

+1200 / +3% / -1% / +1%

+1200 / +4% / -2% / +2%

+1200 / +5% / -3% / +3%

Helmet · Fire

Physical Defense / Additional Physical Defense / Damage Taken in PvP / Critical Attack Power of Physical Skills

+1,200 / +1% / — / —

+1200 / +1% / -1% / —

+1200 / +2% / -1% / +1%

+1200 / +3% / -1% / +1%

+1200 / +4% / -2% / +2%

+1200 / +5% / -3% / +3%

Helmet · Mage

Physical Defense / Additional Physical Defense / Damage Taken in PvP / Critical Attack Power of Magic Skills

+1,200 / +1% / — / —

+1200 / +1% / -1% / —

+1200 / +2% / -1% / +1%

+1200 / +3% / -1% / +1%

+1200 / +4% / -2% / +2%

+1200 / +5% / -3% / +3%

The table uses a helmet as an example—the same applies to the other six pieces. Key: "Damage taken in PvP" appears at Level 6; the corresponding stat appears only at Level 7.

Tersi is assembled piece by piece. Six Level 7 crystals with the “Mage” effect provide a total of +7,200 Phys. Def., +12% Phys. Def., −6% damage taken, and +6% critical strike chance for mage skills. For a relatively small cost, this is a very noticeable boost; this crystal is often overlooked, and for no good reason.

Paagrio (Levels 1–10)

Here The effect is strictly tied to a piece of armor — There is no choice; the part determines the effect.

Effect

What it offers

5

6

7

8

9

10

Low · Durability

Experience and SP bonuses / Elemental resistance / Power of normal attacks and skills

+5% / +30 / —

+5% / +40 / —

+5% / +50 / +3%

+5% / +60 / +5%

+5% / +80 / +7%

+5% / +100 / +10%

Boots · Serenity

Experience and SP Bonus / Magic Defense / Elemental Attack

+5% / +3% / —

+5% / +4% / —

+5% / +5% / +30

+5% / +6% / +50

+5% / +8% / +70

+5% / +10% / +100

Helmet · Enhancement

Experience and SP Bonus / Magic Defense / Physical/Magic Attack

+5% / +3% / —

+5% / +4% / —

+5% / +5% / +3%

+5% / +6% / +5%

+5% / +8% / +7%

+5% / +10% / +10%

Gloves · Concentration

Experience and SP Bonus / Physical Defense / Elemental Attack

+5% / +3% / —

+5% / +4% / —

+5% / +5% / +30

+5% / +6% / +50

+5% / +8% / +70

+5% / +10% / +100

Top · Patience

Experience and SP bonuses / Physical Defense / Critical Hit Rate for normal attacks and skills

+5% / +3% / —

+5% / +4% / —

+5% / +5% / +3%

+5% / +6% / +5%

+5% / +8% / +7%

+5% / +10% / +10%

Shield · Diligence

Experience and SP bonuses / elemental resistance / damage / damage taken

+5% / +30 / — / —

+5% / +40 / — / —

+5% / +50 / +2% / -2%

+5% / +60 / +3% / -3%

+5% / +80 / +5% / -5%

+5% / +100 / +7% / -7%

Seal · Diligence

Experience and SP bonuses / Elemental resistance / Damage / Damage taken

+5% / +30 / — / —

+5% / +40 / — / —

+5% / +50 / +2% / -2%

+5% / +60 / +3% / -3%

+5% / +80 / +5% / -5%

+5% / +100 / +7% / -7%

The third and fourth parameters unlock at Level 7. The minimum reasonable set is Paagrio Level 7+ in at least three parts: top, bottom, and sigil.

Accessories

Masii (Levels 1–10)

Effect

What it offers

5

6

7

8

9

10

Ring · Attack · R

Weapon's Phys./Mag. Attack / Phys./Mag. Attack

+50 / +3%

+50 / +4%

+50 / +5%

+50 / +7%

+50 / +9%

+50 / +10%

Ring · Attack · L

Weapon's Physical/Magical Attack / Physical/Magical Attack

+50 / +3%

+50 / +4%

+50 / +5%

+50 / +7%

+50 / +9%

+50 / +10%

Earring · Defense · R

Weapon Phys./Mag. Attack / Phys./Mag. Defense

+50 / +3%

+50 / +4%

+50 / +5%

+50 / +7%

+30 / +9%

+50 / +10%

Earring · Defense · L

Weapon Phys./Mag. Attack / Phys./Mag. Defense

+50 / +3%

+50 / +4%

+50 / +5%

+50 / +7%

+30 / +9%

+50 / +10%

Necklace · Great · Explosion

Weapon Phys./Mag. Attack / Power of All Critical Attacks

+50 / +3%

+50 / +4%

+50 / +5%

+50 / +7%

+50 / +9%

+50 / +10%

Recommended minimum: Level 5 or higher, 5 items (two rings, two earrings, a necklace).

Evas (Levels 1–10)

Effect

What it offers

5

6

7

8

9

10

Ring · Stream · R

damage

+3%

+4%

+5%

+6%

+8%

+10%

Ring · Blue · L

damage taken

-5%

-7%

-9%

-12%

-16%

-20%

Earring · Calm · R

Total Critical Power. Attack / Critical Damage Taken

+3% / -3%

+4% / -4%

+5% / -5%

+6% / -6%

+8% / -8%

+10% / -10%

Earring · Tranquility · L

Power of basic attacks and skills

+5%

+7%

+9%

+11%

+13%

+15%

Necklace · Serenity

Phys./Mag. Attack and Defense

+3%

+4%

+5%

+6%

+8%

+10%

A reasonable minimum—Levels 5–7, also 5 items.

Remember about L / R: identical effects on the left and right rings do not stack.

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